This is an Audio Visualiser that I created using Unreal Engine's Niagara particle editor. The systems changes the speed, position and colour of the particles based on the intensity of the audio played within the scene. The system can be used with any audio within Unreal and its strength and scale can be increased or decreased to better suit the desired effect.
Unfortunatly some of the visual quality visible in engine has been lost, due to video compression when posting to youtube, as a result of the large quanitity of small details that come together to create the effect.